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Creative Development: Creating a Gargoyle in 3ds Max and ZBrush
05-05-2012, 09:02 AM
Post: #1
Creative Development: Creating a Gargoyle in 3ds Max and ZBrush
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Creative Development: Creating a Gargoyle in 3ds Max and ZBrush | 1.0 Gb
Software Used: 3ds Max 2009, Photoshop CS3, ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps
Completion Time: 02 hrs. 32 min. | Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Brian Parnell

In this tutorial we will learn how to create a female demon gargoyle creature. Throughout these lessons we will learn how to quickly create block out shapes such as our creature's wings, horns, cloth and other ornate pieces. We will look at brushes that are used in a typical art pipeline as well as how to create custom brushes. Using 3ds Max, we'll learn how to create chains that conform to the character's body using splines. We will also take all the SubTool pieces in ZBrush to rig and pose our character in Transpose Master.
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